losagroovy.blogg.se

Get unity hub
Get unity hub







get unity hub

If so you should receive special instructions where to download those.

get unity hub

In some cases projects have some very large assets they do not commit to source code. This may take a few minutes if the game project has large files it may take a bit longer. Hit enter, and it will clone the project. The end command will look similar to this Some git repos will have included the clone command in the url you copied, others will not. Now you want to execute the clone command. Navigate to a folder that you wish to store source code in such as C:\source or D:\repos using the cd commands (you may wish to google this if your not familiar with it as it varies a tiny bit between platforms and the command line you may be using) If you just want to download it once and check it out for fun grab the zip. If you want to actively participate in submitting code grab the URL and proceed to the next step. Often it has a drop down arrow that will allow you to get a URL or a zip download. Usually in the upper right hand corner is a download or clone button. Navigate in a web browser to the code repository (on Github, Bitbucket, or wherever it is). The rest of my instructions assume you use a command line tool. In my experience many documentation examples seem to refer to command line as it is more universal across computing platforms so you may want to use that even if it seems 'harder' at first. Some examples would be gitbash, github for windows, or mac os X developer tools includes a git commandline as well. There are two flavors : command line tools and GUI tools. Install some sort of tool that supports git. This can be a little intimidating for new gamedev's who have not been using source control.









Get unity hub